The Art of Simon Lee
Simon


"Simon Lee is in a category all by himself. His sense of drama and raw power make him the Frazetta of monster sculpting and the elegance and specificity of his designs give his creations gravity and realism. A true master!"

Guillermo del Toro, Director
Pacific Rim, Pan's Labyrinth, Hellboy

ABOUT SIMON LEE

Simon Lee is a world-renowned sculptor, concept designer and character artist for feature films. Some of his more notable works include "KONG: SKULL ISLAND", "STAR TREK BEYOND", "PACIFIC RIM", "THE STRAIN", "NOAH", "MALEFICENT", and "EDGE OF TOMORROW".

Simon has contributed his design and sculptural work to projects for such clients as Warner Brothers, Legendary Pictures, Disney, Disney Toons, Paramount Pictures, Universal, Fox, Bungie, Riot Games, and Coca-Cola.

In addition to concept design work for films, Simon also teaches a concept sculpting and creature design class to professional artists out of his studio in Alhambra, California (about 10 minutes away from downtown Los Angeles).

**Simon has taught artists from Riot, Valve, Blizzard, Blur, Digital Domain, Disney, Gentle Giant, Infinity Ward, HydraulX, Insomniac, Naughty Dog, Sony, Turtle Rock Studios, Konami, Electronic Arts etc. He is available for creature design, character concept developement, sculptural designs, workshops, lectures, and demonstrations. You can contact him via email for availability check.





THE ORIGIN OF SPIDERZERO

Before becoming a full-time sculptor, Simon operated his own web design and programming business under the company name of SPIDERZERO INTERAVTIVE MEDIA. When he first started posting his sculptural work online back in 2007, he simply used the screen name SPIDERZERO, and that moniker has stuck to this day.